Gods and Men

Wrath of the Gods
The poor unfortunate province that the gods are destroying is picked randomly via D20 roll.
  1. Earthquake- Lose 3 buildings in two provinces  loss of troops (D20)
  2. Plague  -2 to happiness each turn (Lasts D6 turns) loss of troops (D12)
  3. Fires - Lose Building per failed attempt to put the fire out. (D20 v D20)
  4. Flooding - Lose one building in province -3 Happiness
  5. Drought - -3 Happiness to Population
  6. Rioting - -5 Happiness to Population

Using the Character Sheet

Your base level of Command, Influence, and Management act as a minimum skill level. If a player rolls below the level of each then they may re-roll one time.  Retinue and traits will modify these base skills. Retinue is added by success in Senate missions.  The traits are added by vote of players and will modify these as well. The traits are awarded for great success.


Faction Heads  (12 sided)
Positives:
  1. Oracle +1 Management
  2. Priest- +1 Influence
  3. City Planner -+1 Management  
  4. Civil Engineer-  +1 Management
  5. Philosopher- +1 to Influence
  6. Grand Strategist +1 to Command
  7. Family Orator +1 to Management
  8. Housemeister +1 to Management
  9. (Enemy) Turncoat +1 to Influence
  10. Diplomatic Advisor +1 to Influence
  11. Actor +1 to Influence
  12. Gladiator +1 to Command

Negatives:
  1. Drunk Uncle -1 to Influence
  2. Evil Mother in Law -1 to Management
  3. Klepto Brother-in-Law -1 to influence
  4. Lying cousin -1 to influence
  5. Nagging Aunt -1 to Management
  6. Scandalous Cousin -1 to Influence
  7. Loud Mouth Shnook of a Cousin -1 to Command
  8. Arrogant Uncle -1 Command
  9. A rubber stamper -1 management
  10. A clueless Cousin -1 Command
  11. Aggressive Uncle -1 Command
  12. The Town Gossip -1 Influence






The Tax Collector (6 sided)
Positives:
  1. Brilliant Mathematician +1 Management
  2. Philosopher +1  Influence
  3. Scribe +1 Management
  4. Historian +1 Management
  5. Gladiator Guard  +1 Command
  6. Librarian +1 Management
Negatives
  1. Unrepentant Borrower -1 Management
  2. Sneaky Thief -1 Management
  3. Snitch -1 Influence
  4. Kleptomaniac Brother-in-law -1 Management
  5. Spy -1 Command
  6. Book Cooker -1 Management

The Senator (6 sided)
Positives:
  1. Soothsayer or Propagandist  +1 Influence
  2. Herald +1 Influence
  3. Campaign Manager +1 Management
  4. Spymaster +1 Influence
  5. Mentor +1 Management
  6. Pollster +1 Influence
Negative:
  1. Courtesan -1 Management
  2. Pet Idiot -1 Influence
  3. Mistress -1 Influence
  4. Drinking Buddy -1 Management
  5. Satirist -1 Influence
  6. Elderly Spinster Aunt -1 Management

The General
Positives:
  1. Master Horsemen +1 Cavalry Experience
  2. Praetorian Body Guard +1 Management
  3. Master Engineer -1 Turns to Building Siege Equipment
  4. Mercenary Captain -10% to the Cost of Recruiting Auxiliaries
  5. Turncoat Enemy Advisor +1 Movement in Enemy Territory
  6. Sword Bearer -3 To the success of enemy agents
Negative:
  1. Torturer -1 Influence
  2. Superstitious Friends -1 Influence
  3. Old Rival -1 Influence
  4. Clumsy Captain -1 Command
  5. Incompetent Blacksmith -1 Management  
  6. Carnifex -1 Management

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