The General


Military Infrastructure:
Fortifications
Type of Town
Village
Town
Large Town
City
Large City
Type of Fortification
Palisade
Wooden Wall
Stone Wall
Large Stone Wall (Iron Gates)
Epic Stone Wall (Iron Gates)
Cost
400
800
1600
3200
6400
Bonus
+1 Defences
+2 Defenses
+3 Defenses
+4 Defense
+5 Defenses


Barracks
Type of Town
Village
Town
Large Town
City
Large City
Type of Fortification
Barracks
Town Barracks
Legion Barracks
Army Barracks
Urban Barracks
Cost
600
1200
2400
4800
9600
Bonus
Recruit: Town Watch
Recruit:
Auxillia


Specialty:
Roman Cavalry and Light Auxilia
Recruit:
Early Legionary Cohort


Specialty:
Auxillia Cavalry and War Dogs


Range:
Archer Auxiliary

Recruit
Legionary Cohort & Praetorian Cohort  


Cav:
Legionary Cavalry and Incendiary Pigs


Range:
Scorpions
Onagers  
Urban Cohort


Cav:
Praetorian Cavalry


Range:
Heavy Onagers and Repeating Ballistae



Roman Units


Infantry:
Town Watch (500 men)
Attack: 3
Defense: 7
Price: 150 Denari


Auxilia (200 Men)
Attack: 5
Defense: 7
Price: 430 Denarii


Early Legionary Cohort (500 Men)
Attack: 9 (11 Missile)
Defense: 16
Price: 610 Denarii


Legionary Cohort (500 Men)
Attack: 9 (13 Missile)
Defense: 22
Price: 740 Denarii


Praetorian Cohort (500 Men)
Attack: 12 (16 Missile)
Defense: 23
Price: 810 Denarii


Urban Cohort (500 Men)
Attack: 14 (18 Missile)
Defense: 24
Price: 860 Denarii


Cavalry:
Cavalry Auxilia (300 Men)
Attack: 7 (7 Missile)
Defense: 9
Price: 470 Denarii


Roman Cavalry (300 Men)
Attack: 7
Defense: 15
Price: 520 Denarii


Legionary Cavalry (300 Men)
Attack: 9
Defense: 22
Price: 790 Denarii


Praetorian Cavalry
Attack: 12
Defense: 22
Price: 840 Denarii


Ranged:
Light Auxilia (200 Men)
Attack: 5 (7 Missile)
Defense: 7
Price: 430 Denarii


Archer Auxilia (200 Men)
Attack: 4 (9 Missile)
Defense: 7
Price: 430 Denarii


Scorpions (4 Units)
Attack: 43
Defense: 10
Price: 380 Denarii


Onagers (2 Units)
Attack: 53 (70 vs Buildings)
Defense: 10
Price: 830 Denarii


Repeating Ballistae (4 Units)
Attack: 33
Defense: 10
Price: 460 Denarii


Heavy Onagers (2 Units)
Attack: 63 (110 vs Buildings)
Defense: 10
Price: 1050 Denarii


Wardogs (50 Dogs, 10 Handlers)
Attack: 12
Defense: 3
Price: 570 Denarii


Incendiary Pigs (30 Pigs, 10 Handlers)
Attack: 7
Defense: 4
Price: 200 Denarii


Naval Recruitment


Type of Town
Town
Large Town
City
Type of Port
Bireme
Trireme
Quinquereme
Cost
800
1600
3200
Bonus
+1 Across water
+2 Across water
+3 Across water



Army Upkeep Costs:
Armies aren't cheap. While the Senate and the Family can raise an army with ease keeping it there is a bit more difficult. The cost of moving and training troops weighs heavy on the Tax Collectors mind. It is easier to Retrain a depleted unit from something rather than creating something entirely new. Veterans can replace dead Centurions and a unit can be rebuilt rapidly.The cost to retrain also doubles as the cost to upgrade a unit of the same type from one level to another.



Unit Name
Cost to Maintain Full
Cost to Retrain Depleted
Town Watch
100 Denarii
5 Denarii per 100
Auxilia
170 Denarii
10 Denarii per 100
Early Legionary Cohort
200 Denarii
20 Denarii per 100
Legionary Cohort
210 Denarii
30 Denarii per 100
Praetorian Cohort
320 Denarii
40 Denarii per 100
Urban Cohort
330 Denarii
50 Denarii per 100
Cavalry Auxilia
110 Denarii
50 Denarii per 100
Roman Cavalry
120 Denarii
55 Denarii per 100
Legionary Cavalry
190 Denarii
60 Denarii per 100
Praetorian Cavalry
240 Denarii
65 Denarii per 100
Light Auxilia
170 Denarii
20 Denarii per 100
Archer Auxilia
180 Denarii
30 Denarii per 100
Scorpions
100 Denarii
25 Denarii per Unit
Onagers
120 Denarii
60 Denarii per Unit
Repeating Ballistae
160 Denarii
40 Denarii per Unit
Heavy Onagers
130 Denarii
65 Denarii per Unit
War Dogs
50 Denarii
Free Dogs are Cheap
Incendiary Pigs
50 Denarii
Free Pigs are Cheap


Fighting a Battle
Battles in Heart of Rome will be done on the battle map. This is where the generals will pit their forces against each other. The attack and defense values shown on Roman Units represents the quality of their training and is reflective of their potential in battle. If you were to put this in perspective of a D20 dice roll a unit has to roll under their attack value in order to inflict significant damage to an enemy unit. That unit would then have to roll under their defense value in order to stand their ground.


Exp:
Legionary Cohort vs. Iberian Infantry
Legionary Cohorts have an attack value of 9 and a Missile Value of 13 representing their pilum. The Legionaries will first throw their pilum into the Iberian Infantry. The D20 roll must be under or even to a 13 in order to disorganize the Iberians. The Iberians can resist the attack by rolling under or even to their defence value. The Iberian Defense value is an 8. In this example the Iberians fail their defense test. The are now disorganized. This inflicts a -2 modifier to future defense rolls. The Legionnaires now charge home into the Iberians. Julii Infantry have a +2 Modifier for their veteran status this is added to the Legion Attack value. The Legionnaires must now roll under an 11 in order to break the Iberians. The Iberians will get a chance to hold their ground but at a -2 modifier for being disorganized.

Battle Modifiers:
Veteran Status: +1 for every battle survived.
Family Bonus: Dependent on Family.
Pikemen/ Spear Men: +1 Attack +3 Defense against Cavalry
Wedge Formation (Cavalry): +1 Attack and Disorganize
Testudo: +3 Defense to Legionaries from Missile Attack
Inspiring Commander: +1 Defense


Disorganized: -2 Defense, -1 Attack
Fear: -5 Defense
Poor Training: -1 Defense
Friends Routing: -1 Defense
Fire Attack: -1 Defense Chance to Disorganize
General Killed: -3 Army Wide Defense
Rear Attack: -3 Defense
Flank Attack: -2 Defense


There can be infinite modifiers on a battlefield. It is up to the players to decide what they do to a unit.


Casualties:
The number of casualties sustained by a unit is counted up at the end of a battle. It is incumbent of the game master to realistically deduct casualties from units. Units that slaughtered the enemy before them are less likely to take casualties from units that can barely succeed in their attack rolls.

Recruitment Caps:

Each Faction is capable of recruiting up to ten legions. Each legions is made up of ten cohorts. But can be supplement with up to fifteen cohorts worth of auxiliary units, this includes cavalry, archers, artillery, and auxilia. Each city at a given level can only recruit a given number of units at any one time. Chart Below:


Level of Settlement
Number of Cohorts Recruitable
Number of Garrison Units Recruitable
Recruitment Queue
Village
2
4
1
Town
4
6
2
Large Town
6
8
3
City
8
10
4
Large City
10
12
5

Campaigning:
An invasion into a territory will involve at a minimum of two battles. One in which the defending territory will fight in the field and the other where the remaining defenders fight from the walls of the settlement. The number of defenders at each battle would vary depending on circumstances within the territory. A settlement in case of siege can hold out a number of turns equal to its level plus one.

Starting Armies:
Julii
Lvl 3 Settlement
x3 Early Legionary Cohorts
x1 Bireme
Lvl 2 Settlement
x1 Roman Cavalry
x1 Light Auxilia

Brutii
Lvl 3 Settlement
x3 Early Legionary Cohorts
x 1 Bireme
Lvl 2 Settlement
x2 Roman Cavalry
x1 Bireme
Lvl 2 Settlement
x1 Auxilia
x1 Light Auxilia

Scipii
Lvl 3 Settlement
x3 Early Legionary Cohorts
x2 Bireme
Lvl 2 Settlement
x1 Roman Cav
x1 Light Auxilia
x1 Bireme

Unit Movement Chart:

A note on this chart. An army can only advance as its slowest Unit type. That means in order to move an entire army as fast as a cavalry unit the entire army must be composed of cavalry units. But if that cavalry Army has even one unit of artillery then it can only advance 3 cm a turn. This does not however stop a commander from breaking up his or her forces and sending out recon elements.

These are all the base movement of each type. For example a Bireme gets +1 Naval Movement and thus moves 8cm.

Unit Type
Centimetres in Movement
Infantry
4cm
Cavalry
5cm
Siege Equipment
3cm
Naval Units
7cm



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